About Me

This is what I do.

I love creating memorable experiences with others. I'm accustomed to working in deadline-driven environments, with multiple long-term game projects under my belt as well as 3 game jam games. I have experience making many genres: 2D, 3D, mobile, multiplayer and serious games, as well as managing a dev team. I can effectively communicate with everydepartment involved. I have a strong grasp of top-down design, object-oriented programming and game design principles.

My hobbies include hiking, kayaking, playing couch co-op games, being too competitive in board games, experimenting with making electronic music, watching Formula 1 and playing driving sims.

Attributes

What I can bring to the table.

Positive attitude

Although game development can be stressful I'm always happy to be working in a team and in a field I'm so passionate about.

Experience

I have experience working with 5 different game dev teams, dealing with executives, managing a team, having to kill my darlings and refining my skillset.

Efficient workflow

I'm experienced with fast-paced environments and tight deadlines.

Project-oriented

I'm familiar with top-down design philosohpy as well as scrum methodologies. No matter the management style I'm always focused and accountable when it comes to delivering.

Up to date

I am very aware of news in the games industry, my finger is constantly on the pulse as this is not just a line of work for me, but a hobby.

Foundation of game dev knowledge

As I have spent 3 years making games, I know the ins and outs of the Unity engine as well as indie development as a whole. I'm familiar with both the struggles and the shortcuts.